
Interactive Live Concert · 2021
Calvin Harris
A real-time, multi-platform live concert system — delivered simultaneously through PICO VR and a global TikTok LIVE broadcast.
The experience combined live motion-capture performance, audio-reactive environments, synchronized visual systems, and networked audience interaction, delivered simultaneously through PICO VR and a global TikTok LIVE broadcast.
Validated a scalable architecture for live, real-time virtual production — proving that interactive concerts could operate as dynamic systems rather than pre-authored content. The project demonstrated how a single platform could support real-time performance, audience agency, synchronized visual logic, and multi-channel broadcast while maintaining performance stability and production reliability at scale.
What I Led
Designed and led the development of the visual systems architecture, interaction frameworks, and modular content pipelines that translated Calvin Harris's brand into a real-time 3D experience. This included scalable visual modules, audience-driven interaction systems, live performance integration, and reusable Unreal Engine content structures enabling synchronized effects, motion-capture performance, real-time responsiveness, and cross-platform deployment.
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