
Interactive Live Concert · 2021
Pentakill
A live, interactive virtual heavy metal concert for Riot Games' League of Legends band — featuring five fully realized characters through synchronized full-band motion capture.
Built in close partnership with Riot Games and The Mill, the show combined Riot's established narrative direction and character lore with Wave's real-time interactive systems to create a branching, audience-influenced performance.
Audience members were divided into teams and could actively "click" to sway key voting moments during the show, directly influencing narrative beats and presentation outcomes in real time. Live webcam feeds were also integrated, allowing fans to appear within the show's visuals and reinforcing the feeling of shared presence between performers and audience.
Impact
The project demonstrated how a real-time concert platform could support complex, multi-character storytelling while remaining fully interactive and live. It proved that established gaming IP could be extended into new entertainment formats without losing narrative integrity, while still giving audiences meaningful agency over the experience.
My Role
I helped execute the UI and interaction layer that enabled audience participation at scale, including team-based voting mechanics and live input systems. I also provided creative and technical feedback on character and environment integration, ensuring that Riot's characters, The Mill's cinematic sensibilities, and Wave's real-time systems worked cohesively within a live production context.
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