David Battilana

Dance Central 2

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Dance Central 2

Dance Central 2 for Kinect. Two players dance side by side, tracked full-body with no controller.

Studio
Harmonix
Publisher
MTV Games and Microsoft
Year
2011
Platforms
Xbox 360 with Kinect
Role
Art lead
Partners
Lakshya Digital, Curious Pictures (motion capture)

Every routine belongs to a crew, a rival dance team with its own look and attitude. I directed the visual identity across crews, venues and UI. About 2.04 million copies sold worldwide. D.I.C.E. finalist for Family Game of the Year, Spike VGA nominee for Best Motion Game.

I wrote the Dance Central 2 style guide and led the art. We built on the existing crews’ lore, adding new characters and the relationships between rival crews.

Accessibility ran through the work: calibration, colorblind settings, contrast and font legibility testing.

Process
Venue in gameplay: the mini-golf course
Venue in gameplay: the mini-golf course
Title screen, UI design by Mike Krentz
Title screen, UI design by Mike Krentz
Main menu, UI design by Mike Krentz
Main menu, UI design by Mike Krentz
Mo and Emilia, model sheet concepts by Matt Perlot
Mo and Emilia, model sheet concepts by Matt Perlot
Mo and Emilia, sketch concepts by Matt Perlot
Mo and Emilia, sketch concepts by Matt Perlot
Angel, outfit concepts by Matt Perlot
Angel, outfit concepts by Matt Perlot
Aubrey, early model concept by Matt Perlot
Aubrey, early model concept by Matt Perlot
Dare, outfit concepts by Matt Perlot
Dare, outfit concepts by Matt Perlot
Oblio, concept drawings by Matt Perlot
Oblio, concept drawings by Matt Perlot
Glitch, concept by Shawn Witt
Glitch, concept by Shawn Witt
Mo, concept by Matt Perlot
Mo, concept by Matt Perlot
Crew concept by Shawn Witt
Crew concept by Shawn Witt
Oblio, concept by Shawn Witt
Oblio, concept by Shawn Witt
Miss Aubrey, concept by Matt Perlot
Miss Aubrey, concept by Matt Perlot