Dance Central 2
Dance Central 2 for Kinect. Two players dance side by side, tracked full-body with no controller.
Every routine belongs to a crew, a rival dance team with its own look and attitude. I directed the visual identity across crews, venues and UI. About 2.04 million copies sold worldwide. D.I.C.E. finalist for Family Game of the Year, Spike VGA nominee for Best Motion Game.
I wrote the Dance Central 2 style guide and led the art. We built on the existing crews’ lore, adding new characters and the relationships between rival crews.
Accessibility ran through the work: calibration, colorblind settings, contrast and font legibility testing.