David Battilana
The Hollow, gameplay trailer

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Fantasia: Music Evolved

A motion-controlled music game set in the world of Disney's Fantasia, where players conduct and remix songs with their arms.

Studio
Harmonix
Publisher
Disney Interactive and Microsoft
Year
2014
Platforms
Xbox 360 and Xbox One, with Kinect
Role
Art lead

The game runs in two modes. In performance, players conduct and remix songs with sweeping arm gestures, a new set of Kinect controls built for the game. Between songs, each realm is a small world to explore and wake up with music, from a frozen birch forest to a factory party and an undersea city. A 3D cursor tied to the player's hand let them reach into the scene and play with it directly.

I wrote the style guide, a key deliverable in the Disney deal, and oversaw Yen Sid and the stylized cast. We mixed original lore and characters with Disney’s own, and balanced hand-painted textures against PBR material response and lighting.

The bar for character animation was high, in the worlds and in the cutscenes. The cast ran from a wizard to snow creatures to fairies, and many of them needed their own rigs and tech to come to life.

On top of each world's theme, we used post-processing to push its look further. The Haven and the Hollow took opposite routes. The Haven went reduced, almost graphic: a snowy birch forest in a tight palette, with pushed contrast for a more modern feel. The Hollow went the way of a European fairy tale, dense gnarled woodland finished with a cross-hatching pass so it read like an old children's book.

Every element worked to set the worlds apart, so moving between them felt like real exploration.

I ran the external partnerships with Virtuos and Liquid Development.

In 2014 I presented the game at SIGGRAPH Real-Time Live, walking through how motion control shaped the art.

Fantasia and its characters © Disney.

Process

Style guides and process docs

Fantasia: Music Evolved Style GuideStyle guide: art direction and visual systems
Modeling style reference
Modeling style reference
Texture style reference
Texture style reference
Multiplane layout
Multiplane layout
Backplane layout
Backplane layout
Scale studies
Scale studies
Scale studies
Scale studies
Pulse gameplay
Pulse gameplay
Pulse gameplay
Pulse gameplay
Pulse gameplay
Pulse gameplay
Yen Sid concept by Shawn Witt
Yen Sid concept by Shawn Witt
Yen Sid, final render
Yen Sid, final render
Yen Sid in his castle
Yen Sid in his castle
Snow creature
Snow creature
Snow creature in the birch forest
Snow creature in the birch forest
Red snow creature with cardinals
Red snow creature with cardinals
Forest spirit illustration by Jamie McKiernan
Forest spirit illustration by Jamie McKiernan
Fairy glade
Fairy glade
Snowy forest at night
Snowy forest at night
Factory concept
Factory concept
Factory machine render by Shawn Witt
Factory machine render by Shawn Witt
Factory machine
Factory machine
Lab, teal lighting
Lab, teal lighting
Lab, neon lighting
Lab, neon lighting
Player character with a star
Player character with a star
The Neighborhood, theater marquee
The Neighborhood, theater marquee
The Neighborhood rooftop
The Neighborhood rooftop
The Hollow, world intro
The Hollow, world intro