FUSER festival stage

Music Game · 2020

Fuser

A highly customizable, festival-driven music game that reimagined DJ performance as a playable, expressive system.

FUSER allowed players to freely mix licensed music stems in real time while performing on large-scale virtual stages inspired by modern EDM and global music festivals. Built as a fully digital evolution of ideas first explored in DropMix, the game guided players from learning foundational mixing tools through to performing full, expressive DJ sets.

Festival Vision

Early in development, I personally developed and pitched the festival-based thematic vision for FUSER, drawing inspiration from large-scale EDM events and Tomorrowland-style experiences. This vision was captured through lookbooks, visual style guides, and thematic decks that helped secure early buy-in. The festival framing directly shaped the scale and energy of stages, the identity of DJ characters and venues, the tone of progression, and the language of the UX and UI.

Systems Over Scenes

Rather than treating each performance as a bespoke moment, FUSER was built around modular, combinatorial systems. Stages, lighting, visuals, and music tools were designed to scale with player mastery, supporting a wide range of player expression while remaining technically sustainable and visually cohesive.

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