Psychedelic glowing ships racing through neon lanes in orange, green, and purple

Music Game · 2016

Amplitude

A PS4 revival of Harmonix's cult classic rhythm game — rebuilt with modern visuals and pipelines while preserving its psychedelic, abstract identity.

The original Amplitude had a distinct identity built around abstract visuals, speed, and musical flow, and that spirit was essential to preserve. The challenge was honoring what longtime fans loved while evolving the experience for new players and modern expectations.

The game featured an original soundtrack with a strong emotional and narrative arc. The visuals needed to support that arc without forcing literal interpretations onto the music, allowing players to internalize meaning rather than having themes prescribed for them.

What I Built

As Lead Artist, I directed the visual evolution of the game with a strong emphasis on systems over one-off environments. Levels were designed to support the narrative flow of the original soundtrack, focusing on emotional tone rather than representational themes. Environment systems were developed that could be constructed quickly and extended across vast spaces, creating the sensation of moving at high speed through enormous worlds. Ships, lanes, and VFX were carefully tuned for responsiveness and clarity, even in dense four-player scenarios.

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