David Battilana

Solo play

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Amplitude

Amplitude is Harmonix's reboot of its 2003 PlayStation 2 rhythm shooter, built by the team that made the original and funded by Kickstarter backers in 2014.

Studio
Harmonix
Publisher
Harmonix, self-published
Released
January 5, 2016
Platforms
PlayStation 4 and PlayStation 3
Funding
Kickstarter, 2014
Role
Art lead

Players fly a beat blaster down a track of instrument lanes, and each world shifts color and form with the song. The game ran on the original's code, so the classic feel stayed: easy to pick up, hard to master.

The new version was built as a sci-fi concept album. The story surfaces through the visuals, music and lyrics across more than 30 songs written for beatmatching, from Harmonix's own tracks to Freezepop, Danny Baranowsky, Jim Guthrie and Darren Korb.

Local multiplayer runs up to four players, free-for-all or in teams of 2v2 and 3v1, with power-ups to knock rivals off their lanes.

Funded on Kickstarter and shipped on PS4 in 2016. I supported the backer campaign, managing art assets and backer communications.

Process
Key art by Lauren Saint-Onge
Key art by Lauren Saint-Onge
Track concept by Lauren Saint-Onge
Track concept by Lauren Saint-Onge
Track painting by Lauren Saint-Onge
Track painting by Lauren Saint-Onge
Beat blaster concept, drawn by Lauren Saint-Onge
Beat blaster concept, drawn by Lauren Saint-Onge
Beat blaster concept, drawn by Lauren Saint-Onge
Beat blaster concept, drawn by Lauren Saint-Onge
Campaign UI
Campaign UI
Quick play UI
Quick play UI
Controls UI
Controls UI