DropMix physical board with smartphone and cards

Phygital Music Game · 2017

DropMix

A phygital music mixing game bridging physical card design, LED hardware, and real-time audio — designed to feel like stage equipment, not a board game.

This project explored the intersection of interactive music systems, physical product design, and live-performance visual language — translating a real-time music mixing experience into a tangible tabletop format. Rather than treating physical production as a downstream step, the experience was designed holistically, where gameplay systems, visual identity, physical materials, and manufacturing constraints were developed together as a single integrated system.

Artist Collaboration Pipeline

The card art was developed in collaboration with a wide network of renowned music poster artists, many of whom had previously worked directly with the musicians to represent their tours and live shows. I established visual guidelines and production standards, provided iterative feedback, and managed the integration of highly varied artistic styles into a cohesive system.

Production & Manufacturing

I owned the print production pipeline, managing file preparation, layout integration, and delivery of final print-ready assets. This included working directly with printers on paper stock selection, ink sourcing, color consistency, and production constraints — a meaningful transition from purely digital pipelines into physical manufacturing workflows.

Collection & Social Systems

The collection system was designed to surface discovery, progression, and sharing. Players could build personal collections, create themed curations, and share "MixLinks" — shareable mixes that encapsulated a specific musical moment with pre-selected cards.

Key Takeaways

Physical and digital design pipelines can be unified into a single system architecture. Gameplay mechanics can function as spatial and material design drivers. Manufacturing constraints can act as creative structure, not limitation. Cultural authenticity is as critical as functional clarity.

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